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    • 实施
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    • 数据库
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  • Lifecycle

  • 基本使用
  • 源码分析
    • 核心说明:Lifecycle 是什么?
  • 1. Lifecycle 核心概念与使用方式
    • 1.1 核心组件
    • 1.2 基础使用:让组件感知生命周期
      • 步骤1:添加依赖(Module级build.gradle)
      • 步骤2:定义生命周期观察者(两种方式)
      • 步骤3:在Activity/Fragment中使用
    • 1.3 进阶使用:LifecycleService / ProcessLifecycleOwner
      • 场景1:Service感知自身生命周期
      • 场景2:监听应用全局生命周期(前后台)
  • 2. Lifecycle 原理分析
    • 2.1 核心设计:观察者模式 + 状态机
      • 步骤1:LifecycleOwner 提供 Lifecycle 对象
      • 步骤2:宿主生命周期变化时分发事件
      • 步骤3:LifecycleRegistry 通知所有观察者
    • 2.2 底层核心类实现(简化版)
      • 1. LifecycleRegistry 核心逻辑
      • 2. ObserverWithState(观察者封装类)
    • 2.3 关键细节:状态粘性
  • 3. Lifecycle 典型应用场景
  • 4. 总结

Lifecycle

Lifecycles中文意思就是生命周期感知型组件,用来感知activity和fragment的生命周期的组件,主要运用观察者模式,Jetpack里很多组件都是基于Lifecycles来实现的,可以毫不夸张的说,Lifecycles是Jetpack的基础、是Jetpack组件库的重中之重。

基本使用

被观察者:主要是activity和fragment,实现LifecycleOwner接口(Support Library 26.1.0 及更高版本中的 Fragment 和 Activity 已实现 LifecycleOwner接口),并且在初始化方法里添加观察者就行了

public class ComponentActivity extends androidx.core.app.ComponentActivity implements
        LifecycleOwner,
        ViewModelStoreOwner,
        SavedStateRegistryOwner,
        OnBackPressedDispatcherOwner {
class MainActivity : BaseActivity() {

    companion object {

        const val TAG = "MainActivity"

        fun open(context: Context) {
            val intent = Intent(context, MainActivity::class.java)
            intent.flags = Intent.FLAG_ACTIVITY_CLEAR_TOP
            context.startActivity(intent)
        }
    }

    override fun layoutId(): Int {
        return R.layout.activity_main
    }

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

        ivIconBaidu.setOnClickListener {
            WebViewActivity.open(baseContext)
        }

        var basePresenter: BasePresenter<TextView> = BasePresenter();
        lifecycle.addObserver(basePresenter)
    }
}

观察者:实现LifecycleObserver接口,就能观测到被观察者的生命周期了,并且想观测哪些生命周期就运用哪个注解

public class BasePresenter<T> implements LifecycleObserver {

    private static final String TAG = "BasePresenter";

    /**
     * 绑定view
     */
    public void attachView(T view) {
        Log.e(TAG, "绑定了view");
    }

    /**
     * 解绑
     */
    public void detachView() {
        Log.e(TAG, "解绑了view");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
    void onCreateX(LifecycleOwner owner) {
        attachView(null);
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_START)
    void onStartX(LifecycleOwner owner) {
    }


    @OnLifecycleEvent(Lifecycle.Event.ON_STOP)
    void onStop(LifecycleOwner owner) {
    }


    @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
    void onResume(LifecycleOwner owner) {
    }


    @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
    void onPause(LifecycleOwner owner) {
    }


    @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
    void onDestory(LifecycleOwner owner) {
        detachView();
    }


    @OnLifecycleEvent(Lifecycle.Event.ON_ANY)
    void onAny(LifecycleOwner owner) {

    }
}

打印结果

绑定了view
解绑了view

打印结果和我们预期的也是一样的,到这里,我们Lifecycles的基本用法讲完了,那么Lifecycles是怎么实现监听生命周期变化的呢?其实内部和glide的生命周期监听也是类似的,其实就是在当前Activity或者fragment中绑定一个空的fragment来实现监听的。

源码分析

上面说过Support Library 26.1.0 及更高版本中的 Activity 已经实现 LifecycleOwner接口,所以先找实现LifecycleOwner接口的Activity的父类

public class ComponentActivity extends androidx.core.app.ComponentActivity implements
        LifecycleOwner,
        ViewModelStoreOwner,
        SavedStateRegistryOwner,
        OnBackPressedDispatcherOwner {

先进入接口LifecycleOwner看看

/**
 * A class that has an Android lifecycle. These events can be used by custom components to
 * handle lifecycle changes without implementing any code inside the Activity or the Fragment.
 *
 * @see Lifecycle
 */
@SuppressWarnings({"WeakerAccess", "unused"})
public interface LifecycleOwner {
    /**
     * Returns the Lifecycle of the provider.
     *
     * @return The lifecycle of the provider.
     */
    @NonNull
    Lifecycle getLifecycle();
}

我们发现里面就一个Lifecycle变量声明的方法getLifecycle,所有我们直接进入Lifecycle类,Lifecycle是个抽象类,我们查看里面的方法和变量

我们看到有Event,它里面包含了生命周期的一些事件的枚举,然后是State,它里面是一些状态的枚举。

构成 Android Activity 生命周期的状态和事件

您可以将状态State看作图中的节点,将事件Event看作这些节点之间的边,比如你执行ON_CREATE事件的时候,你的状态就会从INITIALIZED变为CREATED。 还有addObserver添加和removeObserver删除观察者的方法,还有一个getCurrentState获取当前状态的方法,我们现进入addObserver方法看下

@Override
public void addObserver(@NonNull LifecycleObserver observer) {
    State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
    ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
    ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);

首先会获得初始状态值,如果是第一次进入肯定不等于DESTROYED,所以初始状态会是INITIALIZED,再把这个状态initialState和observer观察者放入ObserverWithState类型的变量statefulObserver里,最后再把statefulObserver和observer放进一个Map数组里mObserverMap,addObserver我们先看到这一步,因为再看下去我怕你们会懵逼,所以我们先直接到ComponentActivity的onCreate方法看

/**
 * {@inheritDoc}
 *
 * If your ComponentActivity is annotated with {@link ContentView}, this will
 * call {@link #setContentView(int)} for you.
 */
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    mSavedStateRegistryController.performRestore(savedInstanceState);
    ReportFragment.injectIfNeededIn(this);
    if (mContentLayoutId != 0) {
        setContentView(mContentLayoutId);
    }
}

我看进入ReportFragment.injectIfNeededIn(this)的方法里看下

public static void injectIfNeededIn(Activity activity) {
    // ProcessLifecycleOwner should always correctly work and some activities may not extend
    // FragmentActivity from support lib, so we use framework fragments for activities
    android.app.FragmentManager manager = activity.getFragmentManager();
    if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
        manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
        // Hopefully, we are the first to make a transaction.
        manager.executePendingTransactions();
    }
}

我们看到injectIfNeededIn的作用就是把ReportFragment通过beginTransaction().add添加到Fragment管理器manager里面,我们再进入ReportFragment里看看

@RestrictTo(RestrictTo.Scope.LIBRARY_GROUP_PREFIX)
public class ReportFragment extends Fragment {
    private static final String REPORT_FRAGMENT_TAG = "androidx.lifecycle"
            + ".LifecycleDispatcher.report_fragment_tag";

    public static void injectIfNeededIn(Activity activity) {
        // ProcessLifecycleOwner should always correctly work and some activities may not extend
        // FragmentActivity from support lib, so we use framework fragments for activities
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            // Hopefully, we are the first to make a transaction.
            manager.executePendingTransactions();
        }
    }

    static ReportFragment get(Activity activity) {
        return (ReportFragment) activity.getFragmentManager().findFragmentByTag(
                REPORT_FRAGMENT_TAG);
    }

    private ActivityInitializationListener mProcessListener;

    private void dispatchCreate(ActivityInitializationListener listener) {
        if (listener != null) {
            listener.onCreate();
        }
    }

    private void dispatchStart(ActivityInitializationListener listener) {
        if (listener != null) {
            listener.onStart();
        }
    }

    private void dispatchResume(ActivityInitializationListener listener) {
        if (listener != null) {
            listener.onResume();
        }
    }

    @Override
    public void onActivityCreated(Bundle savedInstanceState) {
        super.onActivityCreated(savedInstanceState);
        dispatchCreate(mProcessListener);
        dispatch(Lifecycle.Event.ON_CREATE);
    }

    @Override
    public void onStart() {
        super.onStart();
        dispatchStart(mProcessListener);
        dispatch(Lifecycle.Event.ON_START);
    }

    @Override
    public void onResume() {
        super.onResume();
        dispatchResume(mProcessListener);
        dispatch(Lifecycle.Event.ON_RESUME);
    }

    @Override
    public void onPause() {
        super.onPause();
        dispatch(Lifecycle.Event.ON_PAUSE);
    }

    @Override
    public void onStop() {
        super.onStop();
        dispatch(Lifecycle.Event.ON_STOP);
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
        dispatch(Lifecycle.Event.ON_DESTROY);
        // just want to be sure that we won't leak reference to an activity
        mProcessListener = null;
    }

    private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }

        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }

    void setProcessListener(ActivityInitializationListener processListener) {
        mProcessListener = processListener;
    }

    interface ActivityInitializationListener {
        void onCreate();

        void onStart();

        void onResume();
    }
}

我们看到ReportFragment的生命周期里对应分发了Lifecycle里的那些枚举事件,所以activity生命周期发生变化的时候就会走ReportFragment的生命周期里的一些方法,所以我们再进入dispatch()方法

private void dispatch(Lifecycle.Event event) {
    Activity activity = getActivity();
    if (activity instanceof LifecycleRegistryOwner) {
        ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
        return;
    }

    if (activity instanceof LifecycleOwner) {
        Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
        if (lifecycle instanceof LifecycleRegistry) {
            ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
        }
    }
}

dispatch方法里前面就是判断了activity是否有实现LifecycleRegistryOwner接口或者是LifecycleOwner接口(LifecycleRegistryOwner其实也是派生于LifecycleOwner的),如果是的话就进入执行handleLifecycleEvent方法,

public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
    State next = getStateAfter(event);
    moveToState(next);
}

一开始先通过getStateAfter获取当前状态的下一个状态

static State getStateAfter(Event event) {
    switch (event) {
        case ON_CREATE:
        case ON_STOP:
            return CREATED;
        case ON_START:
        case ON_PAUSE:
            return STARTED;
        case ON_RESUME:
            return RESUMED;
        case ON_DESTROY:
            return DESTROYED;
        case ON_ANY:
            break;
    }
    throw new IllegalArgumentException("Unexpected event value " + event);
}

看过前面那张状态和事件的枚举图现在来看这个getStateAfter方法就很好理解了把,例如如果你当前正在ON_CREATE或者ON_STOP,下一个状态就会走到CREATED状态。我们再把获得的下一个状态传到moveToState方法里,去真正移动到下一个状态

private void moveToState(State next) {
    if (mState == next) {
        return;
    }
    mState = next;
    if (mHandlingEvent || mAddingObserverCounter != 0) {
        mNewEventOccurred = true;
        // we will figure out what to do on upper level.
        return;
    }
    mHandlingEvent = true;
    sync();
    mHandlingEvent = false;
}

如果下一个状态和当前状态相同就直接返回,否则执行sync()同步操作,我们再进入sync

private void sync() {
    LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
    if (lifecycleOwner == null) {
        throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                + "garbage collected. It is too late to change lifecycle state.");
    }
    while (!isSynced()) {
        mNewEventOccurred = false;
        // no need to check eldest for nullability, because isSynced does it for us.
        if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
            backwardPass(lifecycleOwner);
        }
        Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
        if (!mNewEventOccurred && newest != null
                && mState.compareTo(newest.getValue().mState) > 0) {
            forwardPass(lifecycleOwner);
        }
    }
    mNewEventOccurred = false;
}

在看这个同步方法之前,我们再来理解下那张状态图,

构成 Android Activity 生命周期的状态和事件

我们知道我们的activity随着用户的操作,状态会不断的改变,状态改变就会遵循上面这张图,比如onCreate跑完,状态就会变成created,如果执行完onStart,状态就会从created变成started,执行完onResune状态就会从started变成resumed以此类推。我们在前面代码知道,我们的观察者刚刚进来的初始换状态是INITIALIZED状态,所以观察者的状态可能和我们的activity的状态不一样,所以sync方法就是来让观察者和activity的状态同步的,我们再看到代码,里面主要是两个方法backwardPass和forwardPass,一个是向前移动,一个是向后移动, 如果activity的状态是started,观察者的状态是created,那就要把观察者往后推;如果activity的状态是started,观察者的状态是resumed,那就要把观察者往前推。我们进入其中一个方法看看,我们进入backwardPass

private void backwardPass(LifecycleOwner lifecycleOwner) {
    Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
            mObserverMap.descendingIterator();
    while (descendingIterator.hasNext() && !mNewEventOccurred) {
        Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
        ObserverWithState observer = entry.getValue();
        while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                && mObserverMap.contains(entry.getKey()))) {
            Event event = downEvent(observer.mState);
            pushParentState(getStateAfter(event));
            observer.dispatchEvent(lifecycleOwner, event);
            popParentState();
        }
    }
}

一开始就是拿到mObserverMap(所有观察者的map)的迭代器,然后循环每一个观察者,然后把被观察者lifecycleOwner和观察者的执行event 传入到dispatchEvent执行,我们进入dispatchEvent方法

static class ObserverWithState {
    State mState;
    LifecycleEventObserver mLifecycleObserver;

    ObserverWithState(LifecycleObserver observer, State initialState) {
        mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
        mState = initialState;
    }

    void dispatchEvent(LifecycleOwner owner, Event event) {
        State newState = getStateAfter(event);
        mState = min(mState, newState);
        mLifecycleObserver.onStateChanged(owner, event);
        mState = newState;
    }
}

我们发现dispatchEvent是静态内部类ObserverWithState其中的一个方法,ObserverWithState类还记得么?就是前面我们把所有观察者和状态存起来的类, 所以我们先看ObserverWithState的构造方法里的lifecycleEventObserver,我们发现lifecycleEventObserver最后都 return new ReflectiveGenericLifecycleObserver(object)到这里,所以我们直接进入

/**
 * An internal implementation of {@link LifecycleObserver} that relies on reflection.
 */
class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
    private final Object mWrapped;
    private final CallbackInfo mInfo;

    ReflectiveGenericLifecycleObserver(Object wrapped) {
        mWrapped = wrapped;
        mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
    }

    @Override
    public void onStateChanged(LifecycleOwner source, Event event) {
        mInfo.invokeCallbacks(source, event, mWrapped);
    }
}
CallbackInfo getInfo(Class klass) {
    CallbackInfo existing = mCallbackMap.get(klass);
    if (existing != null) {
        return existing;
    }
    existing = createInfo(klass, null);
    return existing;
}
private CallbackInfo createInfo(Class klass, @Nullable Method[] declaredMethods) {
    Class superclass = klass.getSuperclass();
    Map<MethodReference, Lifecycle.Event> handlerToEvent = new HashMap<>();
    if (superclass != null) {
        CallbackInfo superInfo = getInfo(superclass);
        if (superInfo != null) {
            handlerToEvent.putAll(superInfo.mHandlerToEvent);
        }
    }

    Class[] interfaces = klass.getInterfaces();
    for (Class intrfc : interfaces) {
        for (Map.Entry<MethodReference, Lifecycle.Event> entry : getInfo(
                intrfc).mHandlerToEvent.entrySet()) {
            verifyAndPutHandler(handlerToEvent, entry.getKey(), entry.getValue(), klass);
        }
    }

    Method[] methods = declaredMethods != null ? declaredMethods : getDeclaredMethods(klass);
    boolean hasLifecycleMethods = false;
    for (Method method : methods) {
        OnLifecycleEvent annotation = method.getAnnotation(OnLifecycleEvent.class);
        if (annotation == null) {
            continue;
        }
        hasLifecycleMethods = true;
        Class<?>[] params = method.getParameterTypes();
        int callType = CALL_TYPE_NO_ARG;
        if (params.length > 0) {
            callType = CALL_TYPE_PROVIDER;
            if (!params[0].isAssignableFrom(LifecycleOwner.class)) {
                throw new IllegalArgumentException(
                        "invalid parameter type. Must be one and instanceof LifecycleOwner");
            }
        }
        Lifecycle.Event event = annotation.value();

        if (params.length > 1) {
            callType = CALL_TYPE_PROVIDER_WITH_EVENT;
            if (!params[1].isAssignableFrom(Lifecycle.Event.class)) {
                throw new IllegalArgumentException(
                        "invalid parameter type. second arg must be an event");
            }
            if (event != Lifecycle.Event.ON_ANY) {
                throw new IllegalArgumentException(
                        "Second arg is supported only for ON_ANY value");
            }
        }
        if (params.length > 2) {
            throw new IllegalArgumentException("cannot have more than 2 params");
        }
        MethodReference methodReference = new MethodReference(callType, method);
        verifyAndPutHandler(handlerToEvent, methodReference, event, klass);
    }
    CallbackInfo info = new CallbackInfo(handlerToEvent);
    mCallbackMap.put(klass, info);
    mHasLifecycleMethods.put(klass, hasLifecycleMethods);
    return info;
}

其实一步步追踪进去ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());就是通过反射拿到带有那些注解的方法, mInfo.invokeCallbacks(source, event, mWrapped);就是最后真正执行那些注解方法的地方。

至此,我们已经分析完Lifecycles全部源码的,了解了Lifecycles的实际具体执行过程。

总结:

  1. 通过在被观察者的activity里套一个空的fragment来监听被观察者的生命周期,观察者实现LifecycleObserver然后通过注解获取一些和被观察者生命周期的一些监听方法,来实现观察者和被观察者的生命周期的统一。

  2. 一开始通过addObserver把观察者和它的初始状态放进一个数组里(因为观察者可能有好多个),然后在fragment的生命周期里会去调一个dispatch方法,把Event事件传进去,然后获取activity的下一个状态,(这个很好理解吧,因为随着用户的操作,actvity的状态是会不断改变的,比如你当前处于Created状态,如果用户操作了onCreate事件,actvity就从Created到达resumed状态了),然后会去同步观察者和activity的状态,然后去通过反射执行你注解了的方法,就可以在观察者里获取actvity的状态了

  3. 如果activity或者fragment生命周期变化Lifecycle通过反射获取观察者对象,调用标注了注解的方法。


核心说明:Lifecycle 是什么?

Lifecycle 是Jetpack提供的生命周期感知型组件,核心目标是:

  1. 将Activity/Fragment的生命周期逻辑从组件(如ViewModel、Presenter、自定义管理器)中解耦;
  2. 让组件能自动感知宿主(Activity/Fragment)的生命周期变化,无需手动在onCreate/onDestroy等方法中调用组件的对应逻辑;
  3. 避免因忘记处理生命周期导致的内存泄漏、空指针等问题。

掌握Lifecycle的使用和原理,能让你写出更健壮、低耦合的Android代码,尤其是在复杂组件的生命周期管理上,能大幅减少内存泄漏和逻辑混乱问题。

1. Lifecycle 核心概念与使用方式

先掌握基础概念和常用用法,再深入原理,更易理解。

1.1 核心组件

组件作用
LifecycleOwner生命周期持有者(如Activity/Fragment),能提供自身的Lifecycle对象
Lifecycle存储宿主生命周期状态的核心类,对外暴露生命周期事件和状态
LifecycleObserver生命周期观察者,定义组件需要响应的生命周期事件(如onStart/onStop)
State宿主的当前生命周期状态(如INITIALIZED、CREATED、STARTED、RESUMED、DESTROYED)
Event触发状态变化的生命周期事件(如ON_CREATE、ON_START、ON_STOP、ON_DESTROY)

状态与事件的对应关系:

INITIALIZED → ON_CREATE → CREATED → ON_START → STARTED → ON_RESUME → RESUMED
RESUMED → ON_PAUSE → STARTED → ON_STOP → CREATED → ON_DESTROY → DESTROYED

1.2 基础使用:让组件感知生命周期

步骤1:添加依赖(Module级build.gradle)

dependencies {
    // Lifecycle核心依赖(AndroidX已默认集成,可显式声明)
    implementation "androidx.lifecycle:lifecycle-runtime-ktx:2.7.0"
    // 若用注解方式(可选,推荐用KTX)
    implementation "androidx.lifecycle:lifecycle-common-java8:2.7.0"
}

步骤2:定义生命周期观察者(两种方式)

方式1:Kotlin 简洁写法(推荐)

利用lifecycle-runtime-ktx的扩展函数,无需实现接口:

// 自定义组件(如数据加载管理器)
class DataManager(private val lifecycle: Lifecycle) {
    init {
        // 关联生命周期,监听事件
        lifecycle.addObserver(object : LifecycleEventObserver {
            override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
                when (event) {
                    Lifecycle.Event.ON_CREATE -> initData() // 宿主创建时初始化数据
                    Lifecycle.Event.ON_START -> startRefresh() // 宿主启动时开始刷新
                    Lifecycle.Event.ON_STOP -> stopRefresh() // 宿主停止时停止刷新
                    Lifecycle.Event.ON_DESTROY -> releaseResource() // 宿主销毁时释放资源
                    else -> {}
                }
            }
        })
    }

    private fun initData() { println("初始化数据") }
    private fun startRefresh() { println("开始刷新数据") }
    private fun stopRefresh() { println("停止刷新数据") }
    private fun releaseResource() { println("释放资源") }
}
方式2:注解方式(Java/Kotlin通用)
// 定义观察者(用@OnLifecycleEvent注解标记响应的事件)
class MyLifecycleObserver : LifecycleObserver {
    @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
    fun onCreate() { println("宿主ON_CREATE") }

    @OnLifecycleEvent(Lifecycle.Event.ON_START)
    fun onStart() { println("宿主ON_START") }

    @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
    fun onDestroy() { println("宿主ON_DESTROY") }
}

步骤3:在Activity/Fragment中使用

class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        // 方式1:使用自定义DataManager
        val dataManager = DataManager(lifecycle)
        
        // 方式2:添加注解式观察者
        lifecycle.addObserver(MyLifecycleObserver())
    }
}

1.3 进阶使用:LifecycleService / ProcessLifecycleOwner

场景1:Service感知自身生命周期

class MyService : LifecycleService() {
    init {
        lifecycle.addObserver(object : LifecycleEventObserver {
            override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
                when (event) {
                    Lifecycle.Event.ON_CREATE -> println("Service创建")
                    Lifecycle.Event.ON_DESTROY -> println("Service销毁")
                    else -> {}
                }
            }
        })
    }
}

场景2:监听应用全局生命周期(前后台)

// 监听整个应用的生命周期(如应用进入前台/后台)
class AppLifecycleObserver : LifecycleObserver {
    @OnLifecycleEvent(Lifecycle.Event.ON_START)
    fun onAppForeground() { println("应用进入前台") }

    @OnLifecycleEvent(Lifecycle.Event.ON_STOP)
    fun onAppBackground() { println("应用进入后台") }
}

// 在Application中注册
class MyApp : Application() {
    override fun onCreate() {
        super.onCreate()
        ProcessLifecycleOwner.get().lifecycle.addObserver(AppLifecycleObserver())
    }
}

2. Lifecycle 原理分析

2.1 核心设计:观察者模式 + 状态机

Lifecycle的底层是观察者模式的经典实现,结合状态机管理生命周期状态,核心流程如下:

步骤1:LifecycleOwner 提供 Lifecycle 对象

  • AndroidX的AppCompatActivity/Fragment已默认实现LifecycleOwner接口,重写getLifecycle()方法返回LifecycleRegistry(Lifecycle的核心实现类);
  • LifecycleRegistry是状态和事件的管理者,负责存储当前状态、管理观察者、分发生命周期事件。

步骤2:宿主生命周期变化时分发事件

以Activity为例,AppCompatActivity的生命周期方法(如onCreate)会调用LifecycleRegistry的handleLifecycleEvent()方法分发事件:

// AppCompatActivity内部核心逻辑(简化)
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    // 分发ON_CREATE事件,更新状态为CREATED
    getLifecycle().handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
}

@Override
protected void onStart() {
    super.onStart();
    getLifecycle().handleLifecycleEvent(Lifecycle.Event.ON_START);
}

步骤3:LifecycleRegistry 通知所有观察者

LifecycleRegistry收到事件后,会:

  1. 更新自身的State(如从INITIALIZED→CREATED);
  2. 遍历所有已注册的LifecycleObserver,调用其对应的事件处理方法;
  3. 保证事件分发的顺序与生命周期执行顺序一致,且线程安全(主线程执行)。

2.2 底层核心类实现(简化版)

1. LifecycleRegistry 核心逻辑

public class LifecycleRegistry extends Lifecycle {
    // 存储当前状态
    private State mState;
    // 存储所有观察者
    private List<ObserverWithState> mObservers;

    // 处理生命周期事件
    @Override
    public void handleLifecycleEvent(Event event) {
        // 1. 根据事件计算新状态
        State newState = getStateAfter(event);
        // 2. 更新状态
        moveToState(newState);
        // 3. 通知所有观察者
        sync();
    }

    // 通知观察者
    private void sync() {
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            return;
        }
        // 遍历所有观察者,调用事件处理方法
        for (ObserverWithState observer : mObservers) {
            observer.dispatchEvent(lifecycleOwner, mState);
        }
    }

    // 添加观察者
    @Override
    public void addObserver(@NonNull LifecycleObserver observer) {
        // 封装观察者和初始状态
        ObserverWithState wrapper = new ObserverWithState(observer, mState);
        mObservers.add(wrapper);
        // 立即分发当前状态,保证观察者能拿到最新状态
        wrapper.dispatchEvent(mLifecycleOwner.get(), mState);
    }
}

2. ObserverWithState(观察者封装类)

class ObserverWithState {
    // 观察者实例
    final LifecycleObserver mObserver;
    // 观察者当前感知的状态
    State mState;

    ObserverWithState(LifecycleObserver observer, State initialState) {
        mObserver = observer;
        mState = initialState;
    }

    // 分发事件给观察者
    void dispatchEvent(LifecycleOwner owner, State eventState) {
        State newState = eventState;
        // 更新观察者状态
        mState = newState;
        // 根据观察者类型,调用对应方法
        if (mObserver instanceof LifecycleEventObserver) {
            // 处理LifecycleEventObserver(Kotlin常用)
            ((LifecycleEventObserver) mObserver).onStateChanged(owner, eventToEvent(newState));
        } else if (mObserver instanceof FullLifecycleObserver) {
            // 处理FullLifecycleObserver(系统内部使用)
            dispatchFullLifecycleEvent((FullLifecycleObserver) mObserver, newState);
        }
    }
}

2.3 关键细节:状态粘性

Lifecycle有一个重要特性:新注册的观察者会立即收到当前宿主的生命周期状态(即“粘性事件”)。

  • 例如:Activity已执行到ON_RESUME,此时注册观察者,观察者会立即收到ON_CREATE→ON_START→ON_RESUME的所有事件;
  • 原理:addObserver时,ObserverWithState会调用dispatchEvent,将当前mState分发给新观察者,保证观察者能感知到最新状态,无需担心注册时机。

3. Lifecycle 典型应用场景

  1. 数据加载:在ON_START时加载数据,ON_STOP时取消请求,避免后台请求返回后更新已销毁的UI;
  2. 资源管理:在ON_CREATE初始化播放器/定位,ON_DESTROY释放资源,避免内存泄漏;
  3. 与ViewModel配合:ViewModel通过Lifecycle感知宿主生命周期,实现数据的生命周期管理;
  4. 与LiveData配合:LiveData底层依赖Lifecycle,只向活跃状态(STARTED/RESUMED)的观察者分发数据,避免内存泄漏。

4. 总结

  1. 核心作用:Lifecycle通过观察者模式解耦宿主生命周期与组件逻辑,让组件自动感知生命周期变化;
  2. 使用关键:
    • 宿主(Activity/Fragment)实现LifecycleOwner,提供Lifecycle;
    • 组件实现LifecycleObserver,注册到宿主的Lifecycle中;
  3. 原理核心:
    • LifecycleRegistry管理状态和事件分发,是核心调度类;
    • 宿主生命周期变化时分发Event,更新State并通知所有Observer;
    • 支持“状态粘性”,新观察者能立即拿到当前状态。
最近更新:: 2026/3/3 19:05
Contributors: luokaiwen